Finishing off a pointless stick figure shooting animation that needs a good soundtrack and special effects (and a better ending).
I'm also working on a game called SuperDude, where you take control of a flying superhero who ...happens to have a gun... and you have to protect a train from groovy disco ninja's, toy helicopters, and guys in jet packs.. also with guns...
Another project is a slightly more elegant Rocket game, where all you will have to do is avoid asteroids. But it's damn hard to control, and I can't get lineTo trails to fade after a certain amount of frames...(help required)
but apart from that life's good. Just started uni (studying Msci Astrophysics) and should get new mechanical formula's to simulate a gravity space type game in the future.